By Neo Rasa and Kurt Kalata
After the success of the legendary Fatal Fury, the Neo Geo became almost exclusively the home of 2D fighters. SNK's most popular non-fighting game was Metal Slug, a side-scrolling action game not unlike Konami's Contra. The original games were created by a team called Nazca, which had previously worked with Irem on games like In the Hunt and Gunforce 2. Later, they were assembled into SNK, and have continued to turn Metal Slug into one of SNK's most popular - and prolific - series. SNK published the original Neo Geo game in 1996. It has some sprite and background artwork so good that they have survived
even into Metal Slug 6, ten years later. This is one fast, bloody game - at least, if you're playing on an arcade machine that had it enabled - otherwise, all kills sprayed white "blood", which is the only setting if you were playing on an American Neo Geo system. The game's controls, level design, graphics and sound merge together flawlessly for one of the best gaming experiences ever.
Compared to Contra, Metal Slug is a bit slower and more deliberate, but avoids the memorization/pattern based sequences that took over Konami's series in the later home installments. Since most of them were created as arcade games, they're not exactly "fair", and you'll usually find yourself dying quite often, especially since the action is brimming with absolute chaos - the screens are routinely filled with enemy soldiers coming from directions, gigantic machinations launching hellfire straight at you, and random explosions causing untold amounts of debris to fly everywhere. The gameplay itself also seems to take some small inspiration from Shinobi, because you can run into most enemies without dying, allowing you to sneak in melee attacks if you get close. Sometimes this is the only way to get past foes with otherwise impassable shields.
Although you're equipped with a pistol as a main weapon, you can also pick up tons of weapon power-ups, which are sometimes given by rescued hostages. Some of these include the Heavy Machine (self explanatory), a Rocket Launcher (jokingly dubbed "Rocket Lawnchair" due to the way the announcer pronounces it in later games), a Shotgun (literally disintegrates bad guys), Flame Shot (tons of fun), Enemy Chaser (homing missiles), Drop Shot (fire bouncing balls), and the Iron Lizard (which sends little robotic exploding lizards flying across ground.) All of these have limited ammo, but since you lose your weapon when you get killed, and you can usually only take one hit, it's to your advantage to go wild. You also have a limited supply of grenades which can be used to toss over obstacles or attack heavily armored foes - these are restored whenever you begin a new life, which makes them extraordinarily valuable in boss fights.
The titular "Metal Slug" is a huge tank with an aimable vulcan cannon and limited number of artillery shells, and are obviously patterned after the police tanks from Masamune Shirow's manga Dominion Tank Police. Although they are relatively rare, you can climb in on whenever you find out and blow up as much as possible, at least until the tank is destroyed. Later games introduced other "slugs", which are just different kinds of vehicles, ranging from airplanes to submarines to two-legged mechs and other bizarre things to ride on and shoot more bad guys with.
Despite the excessive amount of carnage, Metal Slug never takes itself seriously. Enemy soldiers are usually portrayed as lazy peons who are really just doing their jobs, and it's often you'll crash their camp-outs and lunch parties with a well-timed grenade. Even the death sequences, for both your characters and the enemies, are pretty amusing, especially when you set them on fire. Some of them throw up their arms and run in the opposite direction from the sight of your one-or-two man/woman army. Even the main boss, an amalgamation of every evil dictator ever seen, can later be found captured by aliens and unceremoniously stripped to his boxers, buried in tears. The beautiful animation brings the entire game world to life, which is punctuated by perfect sound effects and amazing voicework, in the form of hilarious screams and one of the coolest announcers in video game history. The guy who proclaims "MISSION ONE START!" when you begin a mission, or "HEAVY MACHINE GUN!" when you pick an item, or "THANK YOU" when you rescue a hostage, seems to be running a competition with the Soul Calibur announcer for The Most Bombastic Voiceover in Existence, and it's all the more awesome because of it. The music is very distinctive, with a "Metal Theme" working as a recurring motif in many songs, usually remixed in the first stage or in the final moments right before the end. The Mission Complete theme ranks up next to Contra as one of the most recognizable in the industry.
Like most SNK games, Metal Slug has a whole backstory which is almost never communicated in the games - most of them don't even have proper intros. The gist involves two military groups, the Regular Army and the Rebellion - who are naturally at war with other. General Morden, a high ranking official in the Regular Army, defects to the Rebellion, and brings them closer to victory. Only our heroes, part of the Peregrine Falcon division, can stop him. The series later gets more ridiculous with aliens and robots and supernatural beings and creatures living beneath the earth's crust. In the first game, player one controls Marco and player two controls Tarma. From the second game onward, any player can pick from one of four characters. They're almost all identical, up until Metal Slug 6, which bestowed unique abilities to each character.
Characters
Marco Rossi
The hero and main character of Metal Slug. He's an American soldier from the heartland, whose full name is Marchrius Dennis Rossi.
Tarma Roving
The second player in the original Metal Slug. He's a Japanese soldier, despite having the bizarre full name of Tarmicle Roming III.
Fio Germi
Let's Learn Japanese Otaku Terms: a "megane" girl is characters who is fetishized for wearing glasses. Fio, an Italian soldiers whose full name is Fiolina, fits into this role nicely. Made her first appearance in Metal Slug 2.
Nadia Cassel
A model-turned-soldier from France. Only appears in Metal Slug 4.
There are also a handful of other secondary characters. General Morden is an evil general who causes a ton of trouble for the Peregrine Falcons, although him and his crew later join to help fight off the Mars People, a group of aliens that seek to rule the planet Earth. Sgt. Allen O'Neill is a bald-headed buffed marine soldier
wielding a gatling gun - he's a huge pain, but his tagline whenever you kill him is "See You in Hell!" Despite his multiple deaths, he shows up in later games perfectly healthy. Among all of the scruffy bearded hostages you find, sometimes you'll find one that follows you and will continue you Hadoken bad guys for a certain amount of time. This guy's name is Hyakutaro Ichimonji, and other than his amazing powers, he looks identical to the other hostages. On occasion, you'll stumble upon Rumi Aikawa, a backpacking allied agent who will drop food and other items. Some of the portable games also feature exclusive playable characters, such as Gimlet and Red Eye in Metal Slug: 2nd Mission for the Neo Geo Pocket Color, and Walter and Tyra in Metal Slug Advance for the Gameboy Advance. Certain home versions also have female drill instructors which seem pretty popular with artists but don't actually appear anywhere in the game.
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